[1]李学俊,王小龙,吴蕾,等.六子棋中基于局部“路”扫描方式的博弈树生成算法[J].智能系统学报,2015,10(2):267-272.[doi:10.3969/j.issn.1673-4785.201401022]
 LI Xuejun,WANG Xiaolong,WU Lei,et al.Game tree generation algorithm based on local-road scanning method for connect 6[J].CAAI Transactions on Intelligent Systems,2015,10(2):267-272.[doi:10.3969/j.issn.1673-4785.201401022]
点击复制

六子棋中基于局部“路”扫描方式的博弈树生成算法

参考文献/References:
[1] 张利群.五道棋计算机博弈程序的设计与实现[J]. 计算机工程, 2010(10): 227-228, 231.ZHANG Liqun. Design and realization of Wudao chess computer game program[J]. Computer Engineering, 2010(10): 227-228, 231.
[2] 徐长明,马宗民,徐心和.一种新的连珠棋局面表示法及其在六子棋中的应用[J].东北大学学报:自然科学版, 2009(4): 60-63.XU Changming, MA Zongmin, XU Xinhe. A new board representation method for k-in-a-row games with its application to connect 6[J].Journal Northeastern University: Natural Science, 2009(4): 60-63.
[3] QIAO Zhihua, YANG Ming, WANG Zijuan. Technologies analysis of connect6 computer game[J]. Advanced Materials Research, 2011, 1077 (171) : 679-682.
[4] ZHANG Ruimei, LIU Changcheng, WANG Chuandui. Research on connect 6 programming based on mtd(f) and deeper-always transposition table[C]//2012 IEEE 2nd International Conference on Cloud Computing and Intelligence Systems.[S.l], 2012: 254-255.
[5] 徐长明.基于连珠模式的六子棋机器博弈关键技术研究[D]. 沈阳: 东北大学, 2010: 15-36.XU Changming. Research on key technologies of connection-pattern based computer connect 6[D]. Shenyang: Northeastern University, 2010: 15-36.
[6] KNUTH D E, MOORE R W. An analysis of alpha-beta pruning[J]. Artificial Intelligence, 1975, 6(4): 293-326.
[7] 李翠珠.六子棋计算机博弈系统的研究与实现[D]. 重庆: 重庆理工大学, 2010: 43-46.LI Cuizhu. Research and Implementation of the system of connect 6 game[D]. Chongqing: Chongqing University of Technology, 2010: 43-46.
[8] 张颖.六子棋启发式搜索算法的优化与设计[J]. 西北师范大学学报: 自然科学版, 2008(4): 31-36, 58.ZHANG Ying. Optimization and design of connect6 heuristic searching algorithm[J]. Journal of Northwest Normal University: Natural Science, 2008(4): 31-36, 58.
[9] 黄继平,苗华,张栋.用遗传算法实现六子棋评估函数参数优化[J]. 重庆工学院学报: 自然科学版, 2009(11): 91-95.HUANG Jiping, MIAO Hua, ZHANG Dong. Optimizing the evaluation function parameters of connect6 with genetic algorithms[J].Journal of Chongqing Institute of Technology: Natural Science, 2009(11): 91-95.
[10] 陈光年.基于智能算法的六子棋博弈行为选择的应用研究[D]. 重庆: 重庆理工大学, 2010: 20-25.CHEN Guangnian. The research and application on the behavior election of connect 6 based on intelligent algorithms[D]. Chongqing: Chongqing University of Technology, 2010: 20-25.
[11] 张小川, 陈光年, 张世强, 等.六子棋博弈的评估函数[J]. 重庆理工大学学报: 自然科学版, 2010(2): 68-72.ZHANG Xiaochuan, CHEN Guangnian, ZHANG Shiqiang. Research on evaluation functions for computer game of connect6[J]. Journal of Chongqing University of Technology: Natural Science, 2010(2): 68-72.
[12] 徐长明, 马宗民, 徐心和, 等. 面向机器博弈的即时差分学习研究[J]. 计算机科学, 2010(8): 225-229.XU Changming, MA Zongmin, XU Xinhe. Study of temporal difference learning in computer games[J]. Computer Science, 2010(8): 225-229.
[13] 徐心和, 邓志立, 王骄, 等.机器博弈研究面临的各种挑战[J]. 智能系统学报, 2008, 3(4): 10-15.XU Xinhe, DENG Zhili, WANG Jiao, et al. Challenging issues facing computer game research[J]. CAAI Transactions on Intelligent Systems, 2008, 3(4): 10-15.
[14] 闵文杰. 六子棋计算机博弈关键技术研究[D]. 重庆:重庆交通大学, 2010: 12-18.MIN Wenjie. Research on the key technologies of the connect 6 computer game[D]. Chongqing: Chongqing Jiaotong University, 2010: 12-18.
[15] MARTIN K, SVEN S, RAINER H. Improved tree-based strategies for a connect 6 threat-based hardware design[C]//2013 IEEE Pacific Rim Conference on Communications, Computers and Signal Processing (PACRIM).[S.l], 2013: 32-36.
[16] 张明亮,吴俊,李凡长.五子棋机器博弈系统评估函数的设计[J]. 计算机应用, 2012(7): 189-192, 210.ZHANG Mingliang, WU Jun, LI Fanchang. Design of evaluation function for computer gobang game system[J]. Journal of Computer Applications, 2012(7): 189-192, 210.
相似文献/References:
[1]徐长明,南晓斐,王 骄,等.中国象棋机器博弈的时间自适应分配策略研究[J].智能系统学报,2006,1(2):39.
 XU Chang-ming,NAN Xiao-fei,WANG Jiao,et al.Adaptive time allocation strategy in? computer game of Chinese Chess[J].CAAI Transactions on Intelligent Systems,2006,1():39.
[2]黄? 晨.棋类游戏中的先行权[J].智能系统学报,2007,2(3):91.
 HUANG Chen.The firstmove advantage in board games[J].CAAI Transactions on Intelligent Systems,2007,2():91.
[3]徐心和,邓志立,王骄,等.机器博弈研究面临的各种挑战[J].智能系统学报,2008,3(4):287.
 XU Xin-he,DENG Zhi-li,WANG Jiao,et al.Challenging issues facing computer game research[J].CAAI Transactions on Intelligent Systems,2008,3():287.
[4]张小川,唐艳,梁宁宁.采用时间差分算法的九路围棋机器博弈系统[J].智能系统学报,2012,7(3):278.
 ZHANG Xiaochuan,TANG Yan,LIANG Ningning.A 9×9 Go computer game system using temporal difference[J].CAAI Transactions on Intelligent Systems,2012,7():278.
[5]张小川,王宛宛,彭丽蓉.一种军棋机器博弈的多棋子协同博弈方法[J].智能系统学报,2020,15(2):399.[doi:10.11992/tis.201812012]
 ZHANG Xiaochuan,WANG Wanwan,PENG Lirong.A multi-chess collaborative game method for military chess game machine[J].CAAI Transactions on Intelligent Systems,2020,15():399.[doi:10.11992/tis.201812012]
[6]李霞丽,王昭琦,刘博,等.麻将博弈AI构建方法综述[J].智能系统学报,2023,18(6):1143.[doi:10.11992/tis.202211028]
 LI Xiali,WANG Zhaoqi,LIU Bo,et al.Survey of Mahjong game AI construction methods[J].CAAI Transactions on Intelligent Systems,2023,18():1143.[doi:10.11992/tis.202211028]

备注/Memo

收稿日期:2014-1-9;改回日期:。
基金项目:国家自然科学基金资助项目(61202227).
作者简介:李学俊,男,1976年生,副教授,中国人工智能学会机器博弈专业委员会理事,主要研究方向为智能软件、云工作流;王小龙,男,1989年生,硕士,主要研究方向为机器博弈;吴蕾,女,1978年生,讲师,博士研究生,中国人工智能学会机器博弈专业委员会理事,主要研究方向为机器博弈,软件测试。
通讯作者:李学俊.E-mail:xjli@ahu.edu.cn.

更新日期/Last Update: 2015-06-15
Copyright © 《 智能系统学报》 编辑部
地址:(150001)黑龙江省哈尔滨市南岗区南通大街145-1号楼 电话:0451- 82534001、82518134 邮箱:tis@vip.sina.com