|Table of Contents|

The present situation and problems with research of  a virtual human’s emotion(PDF)

《智能系统学报》[ISSN:1673-4785/CN:23-1538/TP]

Issue:
2012年02期
Page:
95-101
Research Field:
Publishing date:

Info

Title:
The present situation and problems with research of  a virtual human’s emotion
Author(s):
LIU Zhen CHAI Yanjie
Faculty of Information Science and Technology, Ningbo University, Ningbo 315211, China
Keywords:
emotion design virtual human emotion model cognitive science
PACS:
TP391.1
DOI:
-
Abstract:
Emotion experience can effectively enhance the interest of users for virtual reality; emotion design for a virtual human is becoming a core technology in building a virtual environment, although the current emotion model of virtual humans is still in a preliminary stage. The previous research on emotion models was reviewed in this paper, and some unsettled problems of the emotion model were discussed. Based on the relative research on emotion models and the achievements of cognitive science, a new idea of building an emotion model was presented for the purpose of improving the efficiency of emotion design for a virtual human. A virtual human’s emotion state can be controlled by an emotion model, which has perception, motivation, emotion, and personality while showing appropriate autonomous emotions in a virtual environment. Emotion design software can integrate the softcomputing theory and humancomputer interaction technology, providing an efficient tool for the establishment of humanoriented graphics interfaces. 

References:

[1]派恩二世,吉尔摩. 体验经济(修订版)[M]. 夏业良,译. 北京:机械工业出版社, 2008: 110.
[2]ORTONY A, CLORE G L, COLLINS A. The cognitive structure of emotions[M]. New York: Cambridge University Press, 1988: 1819.
[3]PICARD R W. Affective computing[M]. Cambridge, USA: The MIT Press, 1997: 120.
[4]BREAZEAL C L. Designing sociable robots[M]. Cambridge, USA: The MIT Press, 2002: 157185.
[5]NELSON M, MATEAS M. Searchbased drama management in the interactive fiction anchorhead[C]//Proceedings of Artificial Intelligence and Interactive Digital Entertainment 2005. Marina del Rey, California, USA: AAAI Press, 2005: 99104.
[6]BADLER N I, REICH B D, WEBER B L. Towards personalities for animated agents with reactive and planning behaviors[M]. Berlin, Germany: SpringerVerlag, 1997: 4357.
[7]CHI D, COSTA M, ZHAO L, et al. The emote model for effect and shape[C]//Proceedings of Special Interest Group for Computer GRAPHICS’ 2000. New Orleans, USA, 2000: 173182. 
[8]DURUPINAR F, ALLBECK J, PELECHANO N, et al. Creating crowd variation with the OCEAN personality model[C]//Seventh International Joint Conference on Autonomous Agents and MultiAgent Systems(AAMAS’08). Estoril, Portugal, 2008: 12171220.
[9]BALL G, BREESE J. Emotion and personality in a conversational agent[M]. Cambridge, USA: The MIT Press, 2000: 189219.
[10]PERLIN K, GOLDBERG A. Improv: a system for scripting interactive actors in virtual worlds[C]//Proceedings of Special Interest Group for Computer Conference. New Orleans, USA, 1996: 205216.
[11]ROUSSEAU D, HAYESROTH B. A socialpsychological model for synthetic actors[C]//Proceedings of the Second International Conference on Autonomous Agents. Minneapolis, USA, 1998: 165172.
[12]MARIO G, VEXO F, THALMANN D. Stepping into virtual reality[M]. [S.l.]: Springer Press, 2008: 150.
[13]EGGES A, KSHIRSAGAR S, THALMANN N M. Generic personality and emotion simulation for conversational agents[J]. Computer Animation and Virtual Worlds, 2004, 15(1): 113.
[14]GRATCH J, MARSELLA S. A domain independent framework for modeling emotion[J]. Journal of Cognitive Systems Research, 2004, 5(4): 269306.
[15]MARSELLA S, GRATCH J. EMA: a model of emotional dynamics[J]. Journal of Cognitive Systems Research, 2009, 10(1): 7090.
[16]READ S J, MILLER L. Integrating emotional dynamics into the PAC cognitive architecture[C]//Proceedings of the 15th Annual Conference on Behavioral Representation in Modeling and Simulation. Orlando, USA, 2006: 06BRIMS058.
[17]SU W P, PHAM B, WARDHANI A. Personality and emotionbased highlevel control of affective story characters[J]. IEEE Transactions on Visualization and Computer Graphics, 2007, 13(2): 281293.
[18]ARELLANO D, VARONA J, PERALES F J. Generation and visualization of emotional states in virtual characters[J]. Computer Animation and Virtual Worlds, 2008, 19(3/4): 259270.
[19]PRADA R, PAIVA A. Teaming up humans with autonomous synthetic characters[J]. Artificial Intelligence, 2009, 173(1): 80103.
[20]LIM M Y, AYLETT R. An emergent emotion model for an affective mobile guide with attitude[J]. Applied Artificial Intelligence Journal, 2009, 23(9): 835854. 
[21]EDUARDO M E, VICTOR L, JUAN L C. Controlling the emotional state of an embodied conversational agent with a dynamic probabilistic fuzzy rules based system[J]. Expert Systems with Applications, 2009, 36(6): 96989708.
[22]LI Qing, DENG Zhigang. Orthogonalblendshapebased editing system for facial motion capture data[J]. IEEE Computer Graphics and Applications, 2008, 28(6): 7682.
[23]Da SILVA M, ABE Y, POPOVIC J. Interactive simulation of stylized human locomotion[J]. ACM Transactions on Graphics, 2008, 27(3): 82.
[24]DILORENZO P C, ZORDAN V B, SANDERS B L. Laughing out loud: control for modeling anatomically inspired laughter using audio[J]. ACM Transactions on Graphics, 2008, 27(5): 125.
[25]AYLETT R, LOUCHART S, DIAS J, et al. Unscripted narrative for affectively driven characters[J]. IEEE Computer Graphics and Applications, 2006, 26(3): 4252.
[26]TERZOPOULOS D. Autonomous virtual humans and lower animals: from biomechanics to intelligence[C]//7th International Conference on Autonomous Agents and MultiAgent Systems. Estoril, Portugal, 2008: 1720.
[27]史忠植. 智能科学[M]. 北京: 清华大学出版社, 2006: 372386.
[28]周志华,王珏. 机器学习及其应用[M]. 北京:清华大学出版社, 2007: 1025.
[29]李未. 数理逻辑——基本原理与形式演算[M].北京:科学出版社, 2007: 139161.
[30]周昌乐. 心脑计算举要[M]. 北京:清华大学出版社, 2003: 171176.
[31]王志良,孟秀艳.人脸工程学[M].北京:机械工业出版社, 2008: 1516.
[32]王志良. 人工情感[M]. 北京:机械工业出版社, 2009: 130.
[33]曾广平,涂序彦,王洪泊. “软件人”研究及应用[M]. 北京: 科学出版社, 2007: 110.
[34]刘烨, 陶霖密, 傅小兰. 基于情绪图片的PAD情感状态模型分析[J]. 中国图象图形学报, 2009, 14(5): 753758.
LIU Ye, TAO Linmi, FU Xiao lan. The analysis of PAD emotional state model based on emotion pictures[J]. Journal of Image and Graphics, 2009, 14(5): 753758.
[35]杨宏伟, 潘志庚, 刘更代. 一种综合可计算情感建模方法[J]. 计算机研究与发展, 2008, 45(4): 579587.
YANG Hongwei, PAN Zhigeng, LIU Gengdai. A comprehensive computational model of emotions[J]. Journal of Computer Research and Development, 2008, 45(4): 579587.
[36]张冬蕾, 史忠植, 潘瑜. 情感主体形式模型[J]. 模式识别与人工智能, 2009, 22(3): 381387.
ZHANG Donglei, SHI Zhongzhi, PAN Yu. Formal model of emotional Agent[J]. Pattern Recognition and Artificial Intelligence, 2009, 22(3): 381387.
[37]曹存根,李良君,李志豪,等. 智能动画创作系统PNAI的研究进展[J]. 系统科学与数学, 2008, 28(11): 14071431.
CAO Cungen, LI Liagnjun, LI Zhihao, et al, WANG Haitao. Progress in the development of intelligent animation production[J]. Journal of Systems Science and Mathematical Sciences, 2008, 28(11): 14071431.
[38]张迎辉, 林学誾. 情感计算中的实验设计和情感度量方法研究[J]. 中国图象图形学报, 2009, 14(2): 292301.
ZHANG Yinghui, LIN Xueyin. Investigation on experiment design and affect measure in affective computing[J]. Journal of Image and Graphics, 2009, 14(2): 292301.
[39]胡博超, 陈海山. 基于粒子系统和有源场的情感建模研究[J]. 心智与计算, 2009, 3(1): 3644.
HU Bochao, CHEN Haishan. Research of emotion model based on particle system and active field[J]. Mind and Computation, 2009, 3(1): 3644.
[40]刘箴, 潘志庚.虚拟人动机驱动的自主情绪模型研究[J]. 中国图象图形学报, 2009, 14(5): 773781.
LIU Zhen, PAN Zhigeng. Research on motivationdriven based autonomous emotion model for virtual human[J]. Journal of Image and Graphics, 2009, 14(5): 773781.
[41]洪渊, 刘箴. 基于Q学习的虚拟人自适应感知系统建模[J]. 计算机应用, 2011, 38(1): 7881.
HONG Yuan,LIU Zhen. Modeling adaptive perception system of virtual human based on Qlearning[J]. Journal of Computer Applications, 2011, 38(1): 7881.
[42]普拉蒂哈. 软计算[M]. 王攀, 冯帅, 张坚坚, 译.北京:科学出版社, 2009: 14.
[43]段海滨,张祥银,徐春芳.仿生智能计算[M]. 北京:科学出版社, 2011: 715.

Memo

Memo:
-
Last Update: 2012-07-12