[1]LI Xuejun,WANG Xiaolong,WU Lei,et al.Game tree generation algorithm based on local-road scanning method for connect 6[J].CAAI Transactions on Intelligent Systems,2015,10(2):267-272.[doi:10.3969/j.issn.1673-4785.201401022]
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CAAI Transactions on Intelligent Systems[ISSN 1673-4785/CN 23-1538/TP] Volume:
10
Number of periods:
2015 2
Page number:
267-272
Column:
学术论文—机器学习
Public date:
2015-04-25
- Title:
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Game tree generation algorithm based on local-road scanning method for connect 6
- Author(s):
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LI Xuejun1; 2; WANG Xiaolong1; WU Lei1; LIU Huiting1
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1. School of Computer Science and Technology, Anhui University, Hefei 230601, China;
2. Intelligent Computing and Signal Processing Laboratory, Anhui University, Hefei 230039, China
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- Keywords:
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computer game; connect 6; road; local scanning; game tree; pruning algorithm; evaluation
- CLC:
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TP31
- DOI:
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10.3969/j.issn.1673-4785.201401022
- Abstract:
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Aiming at the problem that the game-tree generation algorithm generated by global scanning method is low in efficiency in the connect 6, this paper analyzes the calculation rules and valuation analysis of the global scanning method based on "road". Secondly, it develops the global scanning method of the game-tree generation algorithm into local scanning method, and introduces the calculation rules and valuation analysis. The game-tree generation algorithm is a local scanning method designed and integrated into the alpha-beta pruning search. Finally, the global and local scanning experiments are carried out from the two perspectives of search efficiency and playing skill. The experimental results showed that local scanning could greatly improve search efficiency within the competition time. The game ability is superior to that of the global scanning method.