[1]黄? 晨.棋类游戏中的先行权[J].智能系统学报,2007,2(3):91-94.
HUANG Chen.The firstmove advantage in board games[J].CAAI Transactions on Intelligent Systems,2007,2(3):91-94.
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《智能系统学报》[ISSN 1673-4785/CN 23-1538/TP] 卷:
2
期数:
2007年第3期
页码:
91-94
栏目:
综述
出版日期:
2007-06-25
- Title:
-
The firstmove advantage in board games
- 文章编号:
-
1673-4785(2007)03-0091-04
- 作者:
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黄? 晨
-
复旦大学化学系,上海200433
- Author(s):
-
HUANG Chen
-
Department of Chemistry, Fudan University, Shanghai 200433, China
-
- 关键词:
-
先行权; 六子棋; 计算机博弈; 奇偶层效应; 空着裁剪
- Keywords:
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firstmove advantage; ConnectSix; computer games; evenodd effect; nullmove pruning
- 分类号:
-
TP18
- 文献标志码:
-
A
- 摘要:
-
通过对一些典型的棋类和球类游戏规则的考察,指出先行权问题在游戏规则中的重要作用,由先行权引发的规则问题甚至导致了诸如六子棋这样全新的棋类游戏的产生. 还结合奇偶层效应对先行权作了量化,指出空着裁剪的本质同其他基于AlphaBeta窗口的诸多裁剪算法是一致的,并阐述了诸多裁剪算法的作用被空着裁剪算法所掩盖的原因.
- Abstract:
-
The importance of the first-move advantage in rules of board and ball games is presented in this article. Consideration of the firstmove advantage i n ConnectFive lead to the invention of a new board game, ConnectSix. The valu e of the firstmove advantage can be calculated after studying the evenodd effe ct in computer gaming programs. Since the firstmove advantage can be evaluated, t he principle of nullmove pruning is identical to other pruning algorithms base d on an AlphaBeta window. This is the reason the functions of other pruning alg orithms are concealed by nullmove pruning in chess programs.
更新日期/Last Update:
2009-05-07