[1]徐心和,邓志立,王骄,等.机器博弈研究面临的各种挑战[J].智能系统学报,2008,3(04):287-293.
 XU Xin-he,DENG Zhi-li,WANG Jiao,et al.Challenging issues facing computer game research[J].CAAI Transactions on Intelligent Systems,2008,3(04):287-293.
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机器博弈研究面临的各种挑战(/HTML)
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《智能系统学报》[ISSN:1673-4785/CN:23-1538/TP]

卷:
第3卷
期数:
2008年04期
页码:
287-293
栏目:
学术论文—智能系统
出版日期:
2008-08-25

文章信息/Info

Title:
Challenging issues facing computer game research
文章编号:
1673-4785(2008)04-0288-06
作者:
徐心和; 邓志立; 王骄; 徐长明; 刘纪红; 马宗民;
东北大学信息学院; 辽宁沈阳;
Author(s):
XU Xin-he; DENG Zhi-li; WANG Jiao; XU Chang-ming; LIU Ji-hong; MA Zong-min
Institute of Information Science and Engineering; Northeastern University; Shenyang 110004; China
关键词:
机器博弈 人工智能 博弈论 事件对策 兵棋推演 果蝇
Keywords:
computer game artificial intelligence game theory event game theory war gaming drosophila
分类号:
TP18
文献标志码:
A
摘要:
让计算机学会下棋打牌,尤其和人类的精英对决,这是机器博弈领域长期的奋斗目标,也是人工智能学科极富挑战性的研究课题.为能在这一新兴的研究领域取得更快更多突破性进展,有力发挥机器博弈的"果蝇"作用,有必要很好地明确机器博弈研究当前面临哪些挑战性问题.从学术观念、实战博弈、理论发展、军事应用、国际接轨、普及提高及学生创新性培养等多角度阐述当前在机器博弈领域急需解决的主要问题,以期有更多的青年学者能够投身到这一极富挑战性的研究领域.
Abstract:
A long2term goal of computer game p rogrammers is to make computers able to p lay board and card games well enough to challenge SuperMaster p layers. In order to speed up the development of new domains of research that could yield breakthrough results, it is necessary to understand what is holding back computer game research. This paper describes key p roblems in the areas of academic concep ts, actual games, theoretical developments, mil2 itary app lications, international competitions, cultivation of the creativity of students and so on, all ofwhich must to be quickly solved in order to getmore results in this challenging and important field

参考文献/References:

[1] von Neumann J,Morgenstern O. Theory of Games and E-conomic Behavior[M] .Princeton: Princeton UniversityPress, 1944, .
 [2] Donald E. Knuth and Ronald W. Moore. An analysis of alpha-beta pruning .Artificial Intelligence, 1975,6, 6 (4) :293-326 .
[3] SHANNON C E. Programming a computer for playing chess[J] .Philosophical Magazine. 1950,41, 41 :256-275 .
[4] ELIZABETHP. Breakthrough of the year:human genetic va-viation[J] .Science, 2007,318, 318 (5858) :1842-1849 .
[5] ICGA. home page[EB/OL] .http://www.cs.unimaas.nl/icga. [2007-11-25], .
[6] WU I C,CHANG HC. Threat-based proof search for Con-nect6[D] .China,Taiwan: National Chiao Tung University, 2006 .
[7] TURING A. Digital computers applied to games[C] .Fas-ter than Thought. London: 1953, :286-295 .
 [8] FULLER S H,GASCHING J G,GILLOGLY J J. An analy-sis of the alpha-beta pruning algorithm[D] .Pittsburg: Car-negie-Mellon University, 1973 .
[9] KORF R. Iterative deepening:an optimal admissible treesearch[J] .Artificial Intelligence, 1985,27, 27 (1) :97-109 .
[10] 徐心和,郑新颖. 棋牌游戏与事件对策[J]控制与决策, 2007,(07) .
[11] 徐心和,王骄. 中国象棋计算机博弈关键技术分析[J]小型微型计算机系统, 2006,(06) .

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备注/Memo

备注/Memo:
收稿日期:2008-01-08
基金项目:国家自然科学基金资助项目(60774097)
作者简介:
徐心和,男,1940年生,教授,博士生导师,中国系统仿真学会常务理事,中国自动化学会机器人竞赛工作委员会副主任,中国人工智能学会机器博弈专业委员会主任,主要研究方向为控制理论与应用,系统仿真与智能控制,智能机器人与模式识别,2003年以来重点研究机器博弈和博弈论,并在中国象棋和六子棋的机器博弈方面取得国内领先的成绩   E-mail:xuxinhe@gmail.com
邓志立,女,1981年生,硕士,主要研究方向为机器博弈,主攻六子棋的计算机博弈软件开发
王骄,男,1978年生,讲师,中国人工智能学会机器博弈专业委员会委员,主要研究方向为中国象棋计算机博弈,开发的“棋天大圣”软件系统先后获得中国象棋机器博弈锦标赛全国冠军(2006)和世界冠军(2006,2007 computer olympiad),在挑战中国象棋特级大师和全国冠军的人机大战中取得了优异成绩,并在集群系统的并行计算方面有深入研究和成果
更新日期/Last Update: 2009-05-17